ENT.Type = "anim"
ENT.Base = "base_gmodentity"

ENT.PrintName = "Gift"
ENT.Author = "Herover"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = "" 
ENT.Category = "Snowfight"

ENT.Spawnable			= true
ENT.AdminSpawnable		= true

function ENT:SetupModel()

	self.Entity:SetModel("models\effects\bday_gib0"..math.random(1,4)..".mdl")
	self.Entity:SetSkin(math.random(0,1)	//a INT, not FLOAT!
end